Hide And Seek Extreme Script WalkSpeed, JumpP...
Hide and Seek Extreme is a hide-and-seek genre game created by Tim7775 on January 18, 2015 with an ID of 205224386. It is a rework of older hide-and-seek games, possibly TwoShue's Hide n' Seek XL: Living Spaces. In this game, up to 13 players need to stay away (hide) from the seeker for a period of four minutes otherwise they will get caught and lose.
Hide and Seek Extreme Script | WalkSpeed, JumpP...
The hiders are then released into the selected map, spawned at the same location (which is mainly a secluded location in the map). The seeker will also be at the spawn location, "frozen" (not having the ability to move around the map), but can still watch the players hide. The hiders will be given a sixty-second period of time to hide. At the bottom left corner you can see how many studs the seeker is away from you inside the white rectangle if you are a hider and in the top right corner you can see how many hiders are currently alive and spectate the seeker.
After the sixty seconds have passed, then the seeker will be un-frozen and will now have the ability to move around the map. The seeker must find and catch all the hiders before the time runs out for the seeker for him or her to win. To catch a player, the seeker needs to make contact with the player. Alternatively, players can also be caught by resetting their character or leaving the server. If the timer runs out or the seeker leaves the server, then all the surviving hiders will win. If the seeker manages to catch all the hiders within the four minutes provided, then the seeker will win.
This map takes place inside a kitchen where there is an oven, a cabinet with one coin under it, some shelves, an orange plant with one coin inside it, (which is impossible to collect) a table, some light brown chairs, three of which have blue seats, four of which have bouncing red seats, a blender which has one coin inside it and a brown book shelf that holds things, including four coins. The best hiding places are inside the oven where there is a floor which players can easily get inside and one coin spawns there, and inside the sink, there is a teleporter which brings you to the top of the cabinets, and if you walk far enough, then you can get to the fridge with one coin on top of it or it's handles. There's also another teleporter inside the orange dining table plant to the top of the book shelf. Which have a couple of shelves to hide in. Everybody spawns at an upper closet with a pole on top. Another great hiding location is a glitch-only location on the right side of the oven inside where if you use the freestyle taunt you have a chance to go to the middle somewhere in the oven and end up underneath the oven or the right cabinet. A third great hiding location is inside the Shards in the Code book on the third shelf. You can also jump onto the blue chair with one coin on it while the seeker is near the dining table, even if he or she knows that you are on top of there, it will still take a long time for him or her to catch you.
In the shop, there are four sections: Characters, Taunts, Pets and Other. You can open the shop by clicking on the white square button on the left. Every item except for the Emma and Ethan characters and the Wave taunt costs Robux or coins. Coins can be collected by catching the hiders for five coins each, buying them with robux, collecting them in the map, or surviving a game for ten coins. When the Triple Coins item has been purchased, you can get up to three coins by collecting them in the map. If the Boombox item was purchased for 300 robux, then not only you will carry a black boombox on your back, but you can play any audio you want with or without earbuds until you have been caught by the seeker. The Yeti character can be purchased for 50 robux. You can also increase or reduce your chances of becoming the seeker.
You can use the --demuxer-mkv-subtitle-preroll-secs option to specify how much data the demuxer should pre-read at most in order to find subtitle packets that may overlap. Setting this to 0 will effectively disable this preroll mechanism. Setting a very large value can make seeking very slow, and an extremely large value would completely reread the entire file from start to seek target on every seek - seeking can become slower towards the end of the file. The details are messy, and the value is actually rounded down to the cluster with the previous video keyframe.
Pemberton described the concept of "Sardines" as "a simple idea", and he was happy that the pair did not "have to worry about the consequences of it", due to the format of the series.[10] The writers were inspired by a large wardrobe in their workspace. They had already written several other episodes for the series, and confinement was a recurring theme; the possibility of putting characters into a wardrobe gave them the opportunity to develop the theme to a more extreme level. The story was not initially about the game of sardines.[11] Pemberton said that the writers "talked about various ideas of why [the characters] were in a wardrobe", but that the pair "were certainly not working out [their] Freudian psychobabble".[12] A list of characters was written before the script, and the script included the introduction of a new character every three pages.[6]
Rebecca and Jeremy host their engagement party at her family's stately home. The guests play sardines, a variation of hide-and-seek in which one person hides and the other players join them in their hiding place once found. Rebecca finds a boring man called Ian in a bedroom wardrobe. As they wait for more people to arrive, Ian mistakenly calls her "Rachel". A young man, Lee, enters the room but does not find the pair, though they are later found and joined by Rebecca's prudish brother, Carl, and then Carl's flamboyant partner, Stuart. Jeremy's ex-girlfriend Rachel finds and joins them. Ian mentions that Jeremy frequently talks about "you", but it is unclear whether he is talking to Rebecca or Rachel. To Rebecca's annoyance, Stuart, Rachel and Ian leave the wardrobe for a break. Stuart enters the en suite where Geraldine (Rebecca and Carl's former nanny) is on the toilet. In the wardrobe, Carl and Rebecca talk; he is uncomfortable, and, when she asks why, he tells her to "look where we are".
The comedy is black,[13] with the most overt humour coming from Stuart, a flamboyant character played by Shearsmith.[13] The humour is also extremely British. Tropes of Britishness identified by the critic David Upton include the dated clothing and the awkward interaction between Rebecca and Ian at the start of the episode. Despite not knowing each other, they converse courteously, which "smacks of more refined days";[18] the conversation is a "portrayal of social awkwardness".[9] With the introduction of the noticeably younger Lee, there is a clash of customs, illustrating the differing norms of the respective generations.[18] This "1940s aesthetic" and the fact the story took place in a single location tied the episode to "a golden age of plays on British television".[19] The broadcaster and writer Mark Radcliffe felt that the script "could be a really arresting stage play".[9]
One day he writes to me: description of a dream. More and moremy dreams find their settings in the department stores of Tokyo, thesubterranean tunnels that extend them and run parallel to the city. Aface appears, disappears... a trace is found, is lost. All the folkloreof dreams is so much in its place that the next day when I am awake Irealize that I continue to seek in the basement labyrinth the presenceconcealed the night before. I begin to wonder if those dreams arereally mine, or if they are part of a totality, of a giganticcollective dream of which the entire city may be the projection. Itmight suffice to pick up any one of the telephones that are lyingaround to hear a familiar voice, or the beating of a heart, SeiShonagon's for example. 041b061a72